The story behind the new Nvidia Pascal GPUs

The story behind the new Nvidia Pascal GPUs

We’ve seen a lot of interesting news about Nvidia’s Pascal GPUs recently, and now it seems that Nvidia is introducing two new GPUs that are going to be launched in the near future.

The first is the Nvidia Pascal HSA, which is going to replace the GeForce GTX 1080, which will launch in Q3 2019.

The second GPU is the new Pascal Pro GP102, which Nvidia is calling the first GeForce GPU based on its new Pascal GP102 architecture.

The two new Pascal GPUs are the new GTX 1080 and GTX 1070 cards.

Both of these cards will be available in the new GeForce GTX 1060 and GTX 1080 Ti.

They will be based on the new GP102 Pascal architecture, which includes six compute units and six compute cores.

The new Pascal cards are going be released on June 27th and will be priced at $499 and $549, respectively.

This is a pretty significant price jump from the previous GeForce 10 series cards, which were priced at around $499.

The Pascal Pro cards are also going to offer a larger memory interface than the GeForce 1080 and 1070 cards, as well as higher clock speeds and more efficient designs.

Both the GTX 1080 cards will feature 256-bit memory bus, which has been rumored for some time now.

The Nvidia Pascal Pro GPU will be compatible with NVIDIA’s Maxwell architecture, while the GTX 1070 will be supported with Maxwell.

The GeForce 10-series will be updated to Maxwell sometime later this year, so Nvidia has plenty of time to push these new Pascal-based cards before the GeForce 1060 series ships.

Nvidia has also been teasing that the new GPUs will be more powerful than their GeForce 10 Series predecessors.

The GP102 cards will have up to 10.2 TFLOPS of performance, while GTX 1070s will have 8.3 TFLOPs of performance.

That’s a huge jump over the 8.1 TFLop performance of the GeForce 1070, and a significant improvement over the 7.5 TFLops of performance of NVIDIA’s GeForce GTX 980 Ti.

The GTX 10-Series will also feature a couple of new gaming technologies that will make it even more capable than its predecessors.

Nvidia is also promising a new way to play multiplayer games on GeForce 10 cards.

Instead of using a single, unified controller for multiplayer games, Nvidia will use its new Unified Sync API, which allows games to share a single input.

The unified input can be used for game streaming, camera capture, and more.

This new Unified Synchronization API allows for a single controller to be used across multiple simultaneous controllers, which could be particularly useful in competitive multiplayer games like League of Legends and Dota 2.

The other new gaming technology that Nvidia will be launching with these new cards is a new Vulkan API, or Direct3D 11.2.

The Direct3d 11.x API is the only API that supports Vulkan, and it will be used to create new games and APIs for games.

It will allow developers to build games on top of the Vulkan API that will run on Nvidia’s GPUs.

Nvidia’s announcement also includes new specifications for its new GPUs, which we’ll be digging into shortly.